![]() ![]() ![]() The demo and the final versions of the Generation II games had numerous differences. The demo will also end if the player blacks out. At the end of Route 1, the rival, automatically named Shigeru (シゲル), stops the player, and the demo ends. After going through Silent Hill, the player reemerges on the other side of Route 1, where they will encounter another trainer. (Although the English translations for both サイレントヒルズ and しずかなおか are the same, they are written differently in Japanese: the town is a transliteration of the English term "Silent Hill" in katakana, and the dungeon area in Route 1 is the Japanese native translation for "Silent Hill," written in hiragana.) Silent Hill has the first Trainers to encounter in the game. The player will then move west to Route 1, a typical route with a dungeon called Silent Hill (しずかなおか) in the middle. Silent Hill also has a laboratory, but it cannot be entered. A Pokémon Center which the player can enter is present in the town, but all of its functions are unavailable. Silent Hill has exits to the west, north, and east however, the northern and eastern exits are blocked to prevent the player from accessing unfinished areas. One of three starter Pokémon, randomly chosen, is already placed in the player's party. The player will already have 3000 and eight Badges, although the Gym Leaders are blacked out. Afterwards, the player begins in his room in a town called Silent Hill (サイレントヒル) this town is also named Silent Hills (サイレントヒルズ) in the Official Fan Book of Pocket Monsters (Japanese: ポケットモンスター公式ファンブック), published earlier in 1997. However, there is no option to give the player a gender or a name, who is instead automatically a boy named Satoshi (サトシ) G or Shigeru (シゲル) S. The demo begins with a monologue from Professor Oak, similar to the final game. Nevertheless, a large amount of information can be gathered from what is present, including many redesigned or scrapped Pokémon designs, minigame easter eggs, and a completely different region. On May 26, 2018, however, ROM files of both the Gold and Silver demos were anonymously posted online, including versions with debug menus, allowing players to explore data that was blocked off at Space World.īeyond what was intended to be played appears unfinished: many Pokémon have unfinished and placeholder base stats scripts, NPCs, and warp data is largely absent collision data is missing and some areas are completely missing. Only a few photographs were taken, and most of the information known comes from testimony of attendees. Up until 2018, little information was known about this demo, due to the majority of the game being locked off from players. As with the final games, the demo used the Japanese Pokémon Blue as its basis for development. However, due to a variety of delays, including a complete overhaul to the game, it would not be released until late 1999.ĭuring the two years after it was first shown at Nintendo Space World '97 until its final release in November 21, 1999, the game changed extensively from this early demo. At the time, the final game was estimated to be about 80% complete and was set to be released for the original Game Boy-the Game Boy Color would not be announced until late March of the following year. The Pokémon Gold and Silver Spaceworld '97 demo is an early build of the games Pokémon Gold and Silver that was shown at Nintendo Space World '97 from November 21 to 23, 1997. Game Boy (enhanced for the Super Game Boy) Pokémon Brilliant Diamond and Shining Pearl. ![]()
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